Create the reference plane and add the bitmap.
Select sphere and under sphere parameters advance the hemisphere spinner to 0.5 to model half of the sphere.
Hold down shift and drag to clone the half sphere.
Select a cylinder shape and decrease the sides spinner to 6 to create a hexagon.
Orientate the objects to form the Drax globe shape.
Convert each part to an editable poly.
Use the attach tool to join the objects together to create a single object.
Select element and scroll down to polygon properties and assign Id's to the parts of the object.
Open the material editor and click on standard to open the map menu.
Choose multi / sub – object material.
The material editor is then used to create two slots, one that contains a glass material, created by selecting a slot, clicking on background and setting the diffuse colour as black.
In the maps rollout, click on refraction and choose raytrace. Click and drag the slot to the maps refraction box.
The second slot is then used to create a colour for the central section of the Drax globe, by clicking on diffuse and choosing from the colour selection.
Drag the slot to the maps diffuse box.
Click and drag the sample slots to the object parts.
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