The space station was created using standard primitives where spheres were used for the two central globes and cylinders for the protruding arms. Initially, one of the cylinders was created and then scaled to size. The other cylinders were then cloned as instances of the original cylinder.
To create pods at the end of the space station arms a cylinder was selected and drawn up into a thin shape. The cylinder was converted to an editable poly where the vertex tool was then selected. A horizontal box was drawn around the top half of the cylinder shape's vertex points which were then dragged inwards from one edge. The procedure was then duplicated from the other edge and this resulted in creating the finished chamfered shape.
Using the material editor a speckled material was dragged onto the arms of the space station.
The render of the space station which requires the addition of a two more pods and a central spindle.
Beginning to take shape!! I am looking forward to seeing the ship with a nice environment map behind it!
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