Sunday, 13 February 2011

Shuttle Modelling


The Bitmap three dimensional orthographic projection of the space shuttle was loaded into one of the slots in the material editor. The bitmap was then dragged onto a reference plate that had been previously constructed in the perspective viewport. When constructing the reference plate it is important to ensure that the planes are at ninety degrees relative to each other.
A box shape was then selected and dragged into the top front view of the reference plate,while still in the perspective viewport. The box shape was then converted to an editable poly and vertex tool selected. The vertices were then dragged, pushed and pulled to form the outline profile shape of the space shuttle.

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