Sunday, 13 February 2011

Primatives and Low Poly Modelling


Production of an apple using Low Poly Modelling.


Select a standard primitive sphere.

Convert to an editable poly.

Select vertex.

Open soft selection rollout (Part of the editable rollout).

Tick soft selection.

Shape of sphere now altered by pulling / pushing the vertices to create a representation of an apple.
The top vertex of the sphere is selected and dragged down to produce the indentation for the stalk.

The stalk is produced using an elongated cone shape. A bend modifier is applied to introduce a realistic curvature to the stalk.

A light green colour was applied for the apple and a dark brown colour for the stalk.

Production of a Banana using Low Poly Modelling.
Select a standard primitive box.
Convert to either an editable mesh or apply an edit mesh modifier to the box.

Select polygon

Tick soft selection
.
In the Edit Geometry rollout click Extrude.
The polygon is now altered by pulling/dragging into a gradually tapering shape in the form of a banana.

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