Lighting is split into two types where photometric is the default. Standard lighting which is not the most realistic light has to have active shade enabled.
Target spots aim directly at the target object and are useful for moodlighting.
There are other types of lights including free spots, target direct, free direct, omni (directional), skylight, mental ray area omni and mental ray area spot.
Photometric Lighting
Photometric lighting uses three types of lights Target light, Free light and mental ray sky portal.
Photometric lighting has the option to use raytracing which allows light to bounce off elements in a scene and reflects colour onto the bitmap. Raytraced shadows are more precise than the active shade system used in the standard lighting configuration.
No comments:
Post a Comment