Saturday, 26 February 2011

Producing a High Shine metallic material


Click on the create panel and select extended primitives. Click and drag a torus knot into the perspective viewport. Open the material editor and pick an Anastropic shader as this creates an image that represents metal materials. The diffuse button is then clicked on and the colour changed to dark blue. The Specular level is also changed to 60 and the Anastrophy to 80.
Under the maps rollout click on reflection > none and select material library. An image of the Manhattan skyline that had been previously saved as a bitmap in photoshop to the dimensions of 3cm*3cm was selected. The image was now added to the reflective map channel.
Drag the material from the slot to the torus knot.

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